Elendol

Description:
Ability STR DEX CON INT WIS CHA
Score 0 2 1 2 2 0
Race 0 2 0 1 0 0
Class 0 1 0 2 0 0
Items 0 2 3 2 2 0
Tome 2 2 0 0 0 0
Modifier 2 9 4 7 4 0
*AC 35 * (13 + Dodge 14 + Deflection 3 + 2 Ring + 3 Bard buff)
Confirm AC 37 (AC + Fortification 2)
Touch AC 28 (10 + Dodge 15 + ActDeflection 1 + 2 Ring)
Touch Confirm AC 30 (Touch AC + Fortification 2)
Flat Footed AC 13 (10 + Deflection 3)
Flat Footed Confirm AC 15 (FF AC + Fortification 2)
CMB 16 ( STR 2 + DEX 9) + 5 Bard buff
CMD 35 (10 + STR 2 + Dodge 13 + Deflection 1+ Adv Man D 4 + Bard buff 5)
HP 126 + 42 from Armbands + 15 = 183
Fort + 15 (STR 2 + CON 4 + 5 + 2+2innate)
Ref + 23 (INT 7 + DEX 9 + 5 + 2)
Will + 11(CHA 0 + WIS 4+ 5+2 )
Resistances +0
Crash Resists: +36 resist to energy, poison and thunder
Lucha Resists: +16 magic resist
Skill Ranks: 154 (120 used 5 to HP 9 saved for lvl 15)
ACP 0
Skill Ranks Class/Race Stat Bonus ACP Total
Arcanum (INT) 7 2 7 0 0 16
Acrobatics (DEX) 7 3 9 5 0 24
Athletics (STR) 7 3 2 5 0 17
Authority (INT) 7 3 7 0 0 17
Deceit (INT) 7 3 7 0 0 17
Gadgets (INT) 7 3 7 0 0 17
Gossip (INT) 7 3 7 0 0 17
Heal (WIS) 7 0 0 0 0 7
History (INT) 7 0 7 0 0 14
Perception (WIS) 7 7 2 2 0 18 *30
Stealth (DEX) 7 3 9 3 0 22
Religion (WIS) 7 0 2 0 0 9
Ride Horse (DEX) 7 0 9 0 0 16
Survival (WIS) 7 0 2 0 0 9
Tactics (INT) 7 3 7 1 scroll 0 18
Trickery (DEX) 7 3 9 0 0 19
Craft (INT) 7 3 7 0 0 17
Language (INT) 7 3 7 0 0 17
Perform (INT) 7 3 7 0 0 17
Profession (WIS) 7 3 2 0 0 12
Total 140
*Trapfinding: Add 7 (1/2 level, rounded up), to Perception to locate traps
and Gadgets to disarm traps. A rogue may use Gadgets to disarm magical traps
Goggles + 5 Perception to search for traps
Weapons
Name Hands Damage(Sneak+4) HP Weight Special
(M)Arcane (+5) Spellworked Negative Handaxe One /r 1d6+5+9+4d6 negative 30 3 lbs. Finesse
(O) Arcane (+5) Blade of Shadows One /r 1d6+9 +5+3d6 shadow 25 2 lbs. Finesse, P
Imbued Flaming Sword One /r 1d6+9+1d6 fire 20 2 lbs. Finesse, P
Ironwood Bow two /r 1d8 10 4 lbs Range 100’
Attacks
BAB (Int + Dex) 16
Weapon BAB + Items Race Sneak Crit 2 weapon Add Sneak Add
Main 16 +3 +4 +0 +4 +8 -2 -2 -5
Main
Straight /roll d20+5+16+3+4-2 Additional attack -5
Sneak /roll d20+16+5+3+4+4-2 Additional attack -2
Crit /roll d20+5+16+3+4+8-2
Weapon BAB + Items Race Sneak Crit 2 weapon Add Sneak Add
Offhand 16 +2 +4 +2 +4 +8 -2 -2 -5
Offhand
Straight /roll d20+5+16+2+4+2-2-5 Additional attack -5
Sneak /roll d20+5+16+2+4-2+4-2-2 Additional attack -2
Crit /roll d20+5+16+2+4+2+8-2
Weapon BAB + Items Race Sneak Crit 2 weapon Add Sneak Add
Ranged 16 +0 +0 +2 +4 +8 -0 -2 -5
Bow
Straight /roll d20+16+2 Additional attack -5
Sneak /roll d20+16+2+4 Additional attack -2
Crit /roll d20+16+2+8

Race: Elf (+ 2 Arcanum and Attack rolls with Bows and Blades)
Class: Rogue 14
Size: M
Speed: 35 + 10 + 20 bard buff
Initiative: + 13 + 4 (armor)
Senses: + 2 perception, low light vision
Deity: Ajaya the Wind
Languages:
Fluent Trade, Elven
Learned Silent Speech, Dwarf, Dreamspeak, Gnome, Draconic, Patrician
Hero Points 9/14

MONEY

CP SP GP PP
26 512 1031 2729

Feats

Two-Weapon Fighting -2 to all attacks made this round to make an extra attack with an offhand weapon Offhand receives 1/2 of stat bonus to damage
Two-weapon Defense Gain a +1 shield bonus to AC when wielding an offhand weapon
Fallacious Reasoning Use INT instead of CHA on charisma-based skill checks.
Critical Focus +4 bonus on attack rolls made to confirm critical hits or sneak attacks.
Staggering Critical Critical hit staggers the target
Stunning Critical Critical hit stuns the target
Double Slice Add full stat bonus to offhand damage
Two Weapon Rend Hit with both weapons deals an extra 1d10 + 1 1/2 stat modifier damage.
Combat Reflexes Make additional attacks of opportunity per round equal to your DEX. You may also make attacks of opportunity while flat-footed.
Mobility +4 AC against attacks of opportunity triggered by movement, +4 AC against ranged attacks until your next turn when you spend an action to move.
Advanced Maneuver Defense +4 CMD
HEAD Swashbucklers hat + 4 to hit and 2 to damage w/finesse weapons
Ioun stone, dark blue, rhomboid ( + 2 Perception )
Ioun Stone Magenta Prism (+2 to any one ability score, can be changed once daily) WIS
HEADBAND
EYES Goggles of Minute Seeing (+ 5 Perception to search)
SHOULDERS Cloak of Dawn:If a Dreamer or Wyrmblood wears this cloak, they no longer feel the need to Trance. They also gain a +2 Morale bonus to all saving throws.
NECK Artful Necklace (+ 2 Int and Dex)
CHEST Bandolier of Bombs: each rest, creates one bomb of each of four types: poison, fire, cold, or thunder.
The bombs do 3d8+8 damage in a 20’ radius, reflex 15 half
BODY Vest of Resistance +5 to saving throws
ARMOUR Primoridal Deephide Leathers +4 initiative
BELT Belt of Stoneskin (DR 5/adamantine, 50 hp/day)
WRISTS Feather Armbands (+3 CON and +15 HP)
HANDS Backstabber’s Gloves: +8 to confirm critical hits and sneak attacks, +4 damage on sneak attacks
RING Ring of Invisibility
RING +2 Ring of Deflection
FEET Boots of the Cat Lord: + 5 acrobatics, + 5 athletics, + 10’ movement speed

Abilities

Poison Use
Insightful Dodge Add INT to dodge bonus and + 2 to the maximum dodge bonus on light armor.
Sneak Attack 7d6 as bonus precision damage to the attack. When is sneak attacking, they receive only a -2 penalty on additional attacks in a round instead of the usual -5.
LEVEL UP ABILITIES
5 Sneak Attack Taken 6 times after initial for 7
Uncanny Dodge (ex) Cannot be caught flat-footed and does not lose Dodge bonus to AC against invisible attackers. Lose Dodge bonus to AC if immobilized or if an opponent successfully uses the Feint action
Improved Uncanny Dodge (ex) If a creature moves into position to flank take a 5’ step as an immediate action. This does not count against their movement next round.
Evasion (Ex) Success on a Reflex save for half damage takes no damage instead.
Improved Evasion Requires Rogue 9. When rolling a Reflex saving throw for half damage, even on a fail takes half damage.
Weapon Finesse (Ex) Add DEX modifier instead of STR to damage with Finesse and Thrown weapons. Rules for offhand attacks and similar still apply.
Danger Sense (ex) While not wearing heavy armor or carrying a heavy load Gain a +1 Insight bonus to Fortification against critical hits and precision-based attacks, to Reflex saves to avoid traps, and as a dodge bonus to AC against attacks made by traps. May be taken multiple times, increases bonus by +1 each time but no more total bonus than 1/4 Rogue levels, rounded up.
Opportunist (ex) Once per round make an attack of opportunity on an opponent who has just been struck for damage in melee by an ally. Counts as an attacks of opportunity for the round
Charmer (Ex) Requires Authority 1 rank. When using Authority for diplomacy or persuasion, roll twice and take the higher result.
5 Bonus Feat Gain a bonus combat feat
Criticality (ex) Gain 1 to critical threat range with Finesse and Thrown weapons. This stacks with Improved Critical.
Improved Criticality (Ex) Gain a +4 bonus to attack rolls made to confirm critical hits.
Greater Criticality (ex) Gain an additional 1 threat range with Finesse weapons, for a total of 2 and an additional +4 bonus to attack rolls made to confirm critical hits, for a total of +8
Chink in the Armor (ex) As a One-Action make a Perception check against the CMD of a threatened creature. On success sneak attacks ignore all Fortification for the round.
Slippery Mind (ex) Reroll Will saving throws against mind-affecting effects and take the better result.
Hide in Plain Sight The Rogue may use the Stealth skill even while being observed.
Honeyed Words (ex) When using Deceit to Bluff, roll twice and take the higher result.

Magic Items

+ 3 Ring of Resistance
Thieves Tools + 2
Cloak of the Cat Lord: + 5 stealth, + 5 trickery, grants the Cat Fall feat
Rope of Climbing 50 Ft
Handy Haversack
Curative Potion 2d8 + 5 × 5
Broom of Flying Fly for up to 9 hours per day (split up as its owner desires). The broom
can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet.
3 Crystal of Stealth attached to main hand weapon
Enchanted Oiled Mithral Chain Shirt (
3 circumstance bonus to CMD vs Grapples)

HP P S C Dodge Deflection ACP Fort -Speed Weight
35 5 7 6 9+2+2 3 0 2 0 25

Primordial Deephide Leathers: +3

HP P S C Dodge Deflection ACP Fort -Speed Weight
65 12 12 10 10+2+2 3 0 3 0 15

3 Blubber Oil Bombs. Reflex DC 20, 10d6+10 fire damage in a 15’ radius burst, applies a
Flaming Grease effect (difficult terrain, DC 20 reflex or fall prone, 10 fire damage if you
enter or start your turn in the effect)

Guild Teleporter Amulet


Bio:

Elendol

Soulstones drammel