Herald Crash

Description:
Ability STR DEX CON INT WIS CHA
Base 0 4 3 0 0 6
Bonus 4 4 7 0 0 6
Total 4 8 10 0 0 12

AC 43 (10 + Dodge 8 + Armor 10 + Shield 11 + Size 1 + Spell 3)
Confirm AC 50 ( AC 43 + Fortification 7 )

Touch AC 19 (10 + Dodge 8 + Size 1)
Touch Confirm AC 26 (Touch 19 + Fortification 7)

Flat Footed AC 35/43 (10 + Armor 10 + Shield 11 + Size 1 + Spell 3) / Dodge 8
Flat Footed Confirm AC 42/50 (Flat-Footed + Fortification 7)

Name HP P S C Dodge Deflection ACP Fort
Deephide Scale 95 15 15 12 9 5+5 -4 6
Light Shield 70 15 15 15 - 2+9 0 1

CMB 14 (STR 2 + DEX 8 – Size 1 + 5 Spell)
CMD 28 (10 + STR 2 + DEX 8 + Deflection 4 – Size 1 + 5 Spell)

HP 251

Fort +22 (STR 2 + CON 10 + CHA 4 + Lucky 1 + Resist 5)
Ref + 18 (DEX 8 + INT 0 + CHA 4 + Lucky 1 + Resist 5)
Will + 20 (WIS 0 + CHA 12 + CHA 4 + Lucky 1 + Resist 5)

Resistances
(Shield) 20 Energy
(Spell) 36 Positive, Negative, Chaos
(Spell) 36 Poison, Thunder, Energy damage

BAB CHA+DEX
(+1 Size, +2 Deity Favored Weapon, +1 Halfling Weapons)

Metalline Baton Attack +32 (TW-2) Confirm +0 Threat 20
Range 0 B 1d6+18+4d6 T P 1d2+16+4d6 T S 1d3+16+4d6 T
Metal Shield Attack +32 (TW -2) Confirm +0 Threat 20
Range 0 B 1d4+12+2d6 T P 1d2+10+2d6 T S 1d3+10+2d6 T
Throwing Dagger Attack +29 Confirm +0 Threat 20
Range 15 B 1d3+15 P 1d4+13 S 1d4+13

Skill Ranks: 40 (9 Preferred Class)
ACP -4

Skill Ranks Class Bonus Total
Arcanum (INT) 0 0 0 0
Acrobatics (DEX) 5 6 10 21/17 ACP
Athletics (STR) 5 6 4 15/11 ACP
Authority (CHA) 7 6 15+2 30
Deceit (CHA) 7 6 15+2 30
Gadgets (INT) 0 6 0 6
Gossip (CHA) 7 6 15 28
Heal (WIS) 0 0 0 0
History (INT) 0 0 0 0
Perception (WIS) 5 6 2 13
Stealth (DEX) 5 6 10 21/17 ACP
Religion (WIS) 0 0 0 0
Survival (WIS) 0 0 0 0
Tactics (INT) 0 0 0 0
Trickery (DEX) 5 6 8 19/15 ACP
Ride (DEX) 0 0 8 8/4 ACP
Craft (INT) 3 6 0 9
Language (INT) 1 6 0 7
Perform (CHA) 7 6 15 28
Profession (WIS) 0 0 0 0

Scroll of the Game, +2 Deceipt
Scroll of Friends and Influence People, +2 Authority

Craft: Armorsmith
Perform : Percussion

Feats
First Level Armor Focus (Medium)
Third Level Shield Focus
Fifth Level Mental Toughness
Seventh Level Highly Trained
Ninth Extend Spell
Eleventh Two Weapon Fighting
Thirteen Improved Shield Bash

Spell Points 53 Base + 60 Bonus + 20 Feat + 25 Ring
= 158 (89 Used/69 Available)

Cantrips SP Base Range
Blink 1
Detect Magic 1
Heavy Haul 1
Ignite 1
Know Direction 1
Light 1
Purify 1
Rain Shield 1
Read Magic 1
Spells Type SP Base Range
Create Food/Water D 2 Self
Cure D 1 Close
Resist Temporal Energy T 1 Close
Hardness T 2 Close
Resist Divine Energy D 1 Close
Leverage A 1 Close
Speed A 3 Close
Deflection D 1 Close

Race: Halfling
Class: Paladin 4, Bard 10
Size: S
Speed: 25+20 Spell = 45
Initiative: +8 (DEX+WIS)
Senses: +13
Deity: The Soul of Metal
Languages: Trade, Silent Speech, Dreamspeak
Hero Points 8/14

Magic Items

Slot Item Effect
Head Hat of Disguise
Headband Headband of Personality +4 CHA, +3 CHA skills
Eyes Googles of Night 60 ft Darkvision
Shoulder Cloak of Major Concealment 50% concealment, 10 rounds/day
Neck Periapt of Proof vs Poison See below
Chest +5 Vest of Resistance Bonus to all Resists
Body
Armor Spellworked Primordial Deephide Scale
Belt Belt of Strength and Dexterity +4
Wrists Bracers of Oak +4 CON, +5 HP
Slotless Handy Haversack
Hands Gloves of Storing Store/retrieve an item
Ring RIng of Wizardry 25 +25 SP
Ring Ring of Accuracy +2 and Crushing +2 Hit, +2 Bludgeon
Feet Boots of Water Walking 10 minutes/rest
Weapon Inscribed Metalline Baton of Thundering 4d6 metal DR bypass
Weapon (3) Enchanted returning throwing daggers
Shield Inscribed Adamantine Light Shield of Energy Resist 20 Resist
  • Cloak of Midnight (+4 Crits, +2 Called Shots, +2 Init)
  • Pewter Ewer (Water inside removes petrification)
  • (2) Blubber Bombs
    • Reflex DC 20, 10d6+10 fire damage in a 15’ radius burst,
    • Applies a Flaming Grease effect
    • Difficult terrain, DC 20 reflex or fall prone, 10 fire damage if you enter or start
  • Staff of Illumination
  • Ioun Stone, Pearly White Spindle
    • Regenerate 1 HP / 10 min
  • Periapt of Proof Vs. Poison
    • Sentient item, Speaks Trade, Infernal, Dwarf, Telepathic with wielder, ego 10,
    • Cast Faerie Fire 3/day, locate object 3/day, and has 10 ranks in History skill
  • Armor Crystal of Comfort
  • Weapon Crystal of Thunder (+2D6 Thunder)
    • Shield
  • Wand of Cure Wounds 2d6+3, 18 charges
  • 3 Curative Potions (Heals 1 injury to all locations and 2d8+5 HP damage)
  • 1 Soulstone, Attuned
  • Tome of Leadership and Influence +2 CHA
  • Manual of Bodily Health +3 CON

Abilities

  • Lucky
  • Fearless (roll twice, take better vs any effect with Fear descriptor)
  • Halfling Weapon Familiarity
  • Bardic Knowledge
  • Bardic Performance
    • Fast Performance
    • Swift Performance
    • Inspire Heroics
    • Virtuoso
    • 3x Inspire Courage +3+1 (Hit, Damage, Dodge, Saves)
      • Star Songbook (+1 to Inspire)
  • Flashy Attack (Baton, Shield, Throwing Dagger)
  • Uncanny Dodge
  • Dirge
  • Smite (+2 Damage on First Attack)
  • Accurate Smite (-2 vs -5 for Additional Attacks)
  • Divine Vow (+2 Hit, Damage)
  • Divine Aura (Immune Fear, +4 Allies 20’)
  • Divine Grace (CHA to Saves, +2 Allies 20’)
  • Expanded Aura (20’)
  • Sacred Aura (Resist 5 Shadow, Dream, Chaos, Negative)
  • Aura of Righteousness (DR5/- Dragons, Undead, Outsiders. Allies DR3/-)

Money
CP 2556
SP 511
GP 1029
PP 305

PP 3000 with Family for Ship

Carried Equipment
(5 Lbs) Rice
(5 Lbs) Honey
(29 Lbs) Dried Fish Plank

Stored Equipment
Belt of 9 Throwing Daggers

Active Buffs
Speed = 9 (Me, Listens, Elendol, Daz)
+3 Base
+4 Duration = Hour/Level
-1 Range = Touch
+3 Additional Targets = 3

Deflection = 10 (Me, Elendol, Listens)
+1 Base
+4 Duration = Hour/Level
-1 Range = Touch
+4 Increase Bonus = +3 AC Total
+2 Additional Target

Leverage = 10 (Me, Elendol, Listens)
+1 Base
+4 Duration = Hours/Level
-1 Range = Touch
+4 Bonus = Total +5
+1 Additional Target = 2

Resist Temporal = 10*3 = 30 (Me, Elendol, Lucha)
(Poison, Thunder, Energy damage)
+1 Base
+4 Duration = Hours/Level
-1 Range = Touch
+4 Bonus = 3*STAT = 36
+2 Additional Target = 2

Resist Divine = 10*3 = 30 (Me, Listens, Lucha)
(Positive, Negative, Chaos)
+1 Base
+4 Duration = Hours/Level
-1 Range = Touch
+4 Bonus = 3*STAT = 36
+2 Additional Target = 2


Bio:

Herald Crash

Soulstones Abarack