Lucha

Description:

Race: Elf

Class: Wizard 14

Size: Medium

Speed: 35’

Senses: low-light vision

Deity:

Statistic STR DEX CON INT WIS CHA
Base Score 0 3 2 8 0 0
Magic 3 3
Tome 2
Total 0 6 2 13 0 0

Initiative + 5 (DEX 3 + WIS 0 + 2)

AC 22 (10 + Dodge 3 + Deflection 9 [+6 dex, +3 MI])
Confirm AC 24 (AC 22 + Fort 2)

Touch AC 13 (10 + Dodge 3)
Touch Confirm AC 15 (Touch 13 + Fort 2)

Flat Footed AC 15 (10 + Deflection 5 )
Flat Footed Confirm AC 17 (FF AC 15 + Fort 2)

Combat Maneuver Bonus 4 (STR 0 + DEX 3)
Combat Maneuver Defense 18 (10 + STR 0 + Dodge 3 + Deflection 5)

Armor HP P S C Dodge Deflection ACP Fort
Enchanted Mithril Chain Shirt 35 5 7 6 11 3 0 2
Ring of Deflection +2 - - - - - 2 - - -

HP 102 (158) (4 + 7 * 14)

Fort 2 (STR 0 + CON 2)
Ref 14 (DEX6 + INT 8)
Will 0 (WIS 0 + CHA 0)
Resistances
10 energy/poison/thunder/shadow ** Only if wearing the cloak of the dragon
+30 to Poison, Thunder, Energy, Positive, Negative, and Chaos from Herald

Attack Bonus 9 (INT 9 )

Weapon Name Attack Bonus Critical Confirm Bonus Threat Range
Damage Bonus Damage

Skill Ranks: 154 (14 * (2 + INT 9))
ACP 0

Skill Ranks Class Stat Bonus Total
Arcanum (INT) 7 3 13 5 28
Acrobatics (DEX) 7 0 6 0 13
Athletics (STR) 9 0 0 0 9 +2 Perm Bonus
Authority (CHA) 7 0 0 0 7
Deceit (CHA) 7 0 0 0 7
Gadgets (INT) 7 0 13 3 23
Gossip (CHA) 7 0 0 0 7
Heal (WIS) 2 0 0 0 2
History (INT) 9 3 13 3 28 +2 Perm Bonus
Perception (WIS) 7 0 0 9 16
Stealth (DEX) 7 0 6 0 13
Religion (WIS) 7 3 0 0 10
Survival (WIS) 7 0 0 0 7
Tactics (INT) 7 0 13 3 23
Trickery (DEX) 7 0 6 0 13
Ride (DEX) 7 0 6 0 13
Craft (INT) 7 3 13 3 26
Language (INT) 7 3 13 3 26
Perform (CHA) 0 0 0 0 0
Profession (WIS) 7 3 0 0 10

Languages: Arcanium, Draconic, Dreamspeak, Elven, Gnome, Patrician, Trade,

Skill Notes
Familiar
Pseudodragon
Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception + 6

AC 16, touch 14, flat-footed 14 (+ 2 Dex, + 2 natural, + 2 size)
hp 31
Uses Lucha’s Saving Throws
Immune paralysis, sleep; SR 12, Improved Evasion

Speed 15 ft., fly 60 ft. (good)
Melee bite + 6 (1d2 – 2)
Space 2-1/2 ft.; Reach 0 ft.

Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk + 2; CMB + 2; CMD 10 (14 vs. trip)
Feats Flyby Attack
Skills Diplomacy + 5, Fly + 15, Perception + 6, Sense Motive + 6, Stealth + 19 (+ 23 in forests), Survival + 6; Racial Modifiers + 4 Stealth (improves to + 8 in forests)
Languages Draconic; telepathy (60 ft.)
Can speak with animals

Racial Abilities

  • Keen Senses
    • + 2 Perception
  • Elven Magic
    • +2 spell penetration, arcanum
  • Elven Weapon Familiarity
    • +2 attack with bows and blades

Feats
1: Mental Toughness
3: Scribe and Brew
5: Quicken Spell
7: Leadership
9: Arcane Focus: Force
11: Craft Rods, Staves, Wands
13: Silent Spell
W1: Arcane Shield
W3: Spell Penetration
W5: Greater Spell Penetration

First Level Abilities
Cantrips
Wizard Spellcaster
Spellbook
Bonus Feat
Familiar (+2 Perception, +2 Initiative)

Level-up Abilities 20
Wizard Spellcaster 10
Bonus Feat 2
Learn Spell 8

Magic Items

Slot Item Effect
Head
Headband Blessed Arcane Focus holds 2 extra spells, grants combat casting
Eyes Eyes of the Eagle +5 to Perception
Shoulder Cloak of Dusk Grants a +2 enhancement bonus to Caster Level checks, Concentration checks, and 20 bonus spell points
Neck Amulet of Health +2 +2 to Con, +Fort save
Chest
Body Primordial Deephide Robe: 40 HP, 8P/8S/6C, Max Dodge 12, Deflection 1, ACP 0, Fortification 2, Weight 10
Armor
Belt Feather Belt (+3 INT and +15 SP)
Wrists Bracers of Deflection +3 +3 to deflection (A deflection bonus affects armor class and is granted by a spell or magic effect that makes attacks veer off harmlessly. )
Hands Gloves of Dexterity 3 +3 to Dexterity
Ring Ring of Improved Swimming ( + 10 competence bonus to athletics checks to swim, can move at 1/2 speed as a move action)
Ring Ring of Spell Storing 30 Ring of Spell Storing will hold up to 30 spell points worth of spells ((they have to be specified in advance and cast into the ring)
Feet

Wand of Locate (28/50 charges)
Staff of Luck (10/10) (Good Luck, Bad Luck, Accuracy)
Wand of Sleep (7 point) (50/50) DC 20, Spell pen 15
Arcane Eye
Figurine of Wondrous Power (onyx dog)
Cloak of the Dragon – resist 10 energy/thunder/poison/shadow
Staff of Passage (10 Charges)
[d20pfsrd.com/magic-items/staves/staff-of-passage/]
Staff of Transmutation (10 Charges)
[d20pfsrd.com/magic-items/staves/staff-of-transmutation/]
Greater Rod of Silent Metamagic (Up to 18 points 3 x times per day max [no charges])
Necklace of Fireballs (type 7)
Numaya’s Chalice
Blessed Book

Carried Equipment
Arcane Focus
Handy Haversack


Bio:

Spell Points (13 [level 1] + 4 * [level-1] + 26 MT + 60 INT + 15 item) = 13+52+26+60+15=166
DC: 30/32 Force (10 + [level/2]+INT 13)
Caster Level: + 25/27 spell resistance (level 14 + INT 13)
Concentration: +20/24 defensively

[Blessed Arcane Focus]

16 Spells [14 for level + 2 for item]

  1. (O) Assault of Dream
  2. (O) Assault of Force
  3. (O) Assault of Shadow
  4. (O) Bad Luck
  5. (O) Command
  6. (D) Enchant Armour
  7. (O) Entangling
  8. (O) Knockdown
  9. (O) Paralyze
  10. (O) Read Mind
  11. (O) Silence
  12. (O) Sleep
  13. (U) Shape Material
  14. (U) Speed
  15. (U) Teleport
  16. (D) Viciousness

[Arcane Focus]

14 Spells (14 for level)

  1. (D) Accuracy
  2. (U) Charm
  3. (U) Conjure Shadow
  4. (U) Dispel
  5. (U) Fly
  6. (U) Foretelling
  7. (D) Hypnotism
  8. (D) Invisibility
  9. (U) Locate
  10. (D) Resist Magical Damage
  11. (U) Scry
  12. (U) Telepathy
  13. (U) Telekinesis
  14. (U) True Seeing


[OFFENSIVE]

Ethereal (Force) Spells
Assault of Force
Dimensional Anchor
Dimensional Opening
Entangling
Knockdown

Astral (Dream) Spells
Assault of Dreams
Charm
Command
Dance
Hypnotism
Paralyze
Read Mind
Sleep

Umbral (Shadow) Spells
Assault of Shadow
Bad Luck
Blindness
Fear
Silence
Slow
_

[DEFENSIVE]
Accuracy
Concealment
Enchant Armor
Enchant Weapons
False Life
Force Blade
Invisibility
Resist Magical Damage
Set Wards
Viciousnesss

[UTILITARIAN]
Breathe
Conjure Shadow
Create Shelter
Dispel
Fly
Foretelling
Locate
Scry
Shape Material
Shatter
Speed
Telekinesis
Telepathy
Teleport
True Seeing


Spells to be memorized


Spells still to be learned


[OFFENSIVE]
Ethereal (Force) Spells
Banish
Push
Soften Armor
Solidify

Astral (Dream) Spells
Confusion
Distraction

Umbral (Shadow) Spells
Deafness
Fatigue
Silence
Wavering Aim
Weaken Will

[DEFENSIVE]
Enhanced Will
Force Ammunition
Good Luck
Hardness
Leverage
Mental Shield

[UTILITARIAN]
Conjure Dream
Darkvision
Glamer
Swim


Lucha

Soulstones VanCowboy